api.video Docs - API Reference, SDK

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Video Player SDK

api.video player SDK

SDK to control and interact with the api.video HTML5 Player

SDK usage

Installation method #1: requirejs

If you use requirejs you can add the SDK as a dependency to your project with

$ npm install --save @api.video/player-sdk

You can then use the SDK in your script:

var { PlayerSdk } = require('@api.video/player-sdk');

var sdk = new PlayerSdk("#target", {
    id: "<VIDEO_ID>", 
    // ... other optional options
}); 

Installation method #2: typescript

If you use Typescript you can add the SDK as a dependency to your project with

$ npm install --save @api.video/player-sdk

You can then use the SDK in your script:

import { PlayerSdk } from '@api.video/player-sdk'

const sdk = new PlayerSdk("#target", {
    id: "<VIDEO_ID>", 
    // ... other optional options
});

Simple include in a javascript project

Include the SDK in your HTML file like so:

<head>
    ...
    <script src="https://unpkg.com/@api.video/player-sdk" defer></script>
</head>

Then, once the window.onload event has been trigered, create your player using new PlayerSdk():

<script type="text/javascript">
    window.player = new PlayerSdk("#target", { 
        id: "<VIDEO_ID>", 
        // ... other optional options 
    });
</script>

SDK instanciation

The PlayerSdk constructor takes 2 parameters:

  • targetSelector: string a CSS selector targeting the DOM element in which you want to create the player (eg. "#target")
  • options: SdkOptions an object containing the player options. The available options are the following:
Option nameMandatoryTypeDescription
idyesstringthe id of the video
tokenyes for private videostringthe private video url token
liveno (default: false)booleanindicate that the video is a live one
autoplayno (default: false)booleanstart playing the video as soon as it is loaded
mutedno (default: false)booleanthe video is muted
metadatano (default: empty)objectobject containing metadata (see Full example below)
hideControlsno (default: false)booleanthe controls are hidden
hideTitleno (default: false)booleanthe video title is hidden
loopno (default: false)booleanonce the video is finished it automatically starts again

The sdk instance can be used to control the video playback, and to listen to player events.

SDK methods

The sdk instance has the following methods:

loadConfig(options: SdkOptions)

Load a new video in the same instance of the player. Available options are the same as the ones passed to the SDK constructor (see available).

Example:

   player.loadConfig({
      id: "<VIDEO_ID>",
      hideTitle: true,
      hideControls: true,
   });

play()

Start playing the video.

pause()

Pause the video playback.

mute()

Mute the video.

unmute()

Unmute the video.

hideControls()

Hide the player controls.

showControls()

Show the player controls.

setLoop(loop: boolean)

Define if the video should be played in loop.

seek(time: number)

Add/substract the given number of seconds to/from the playback time.

setPlaybackRate(rate: number)

Set the current playback rate.
Example:

   player.setPlaybackRate(2); // Play at 2x rate

setCurrentTime(time: number)

Set the current playback time (seconds).

Example:

   player.seek(-15); // Go 15 seconds backward

setVolume(volume: number)

Change the audio volume to the given value. From 0 to 1 (0 = muted, 1 = 100%).

Example:

    player.volume(0.75); // Set the volume to 75% 

getPaused(callback?: (paused: boolean) => void): Promise<boolean>

Check weither the video is paused.

getMuted(callback?: (muted: boolean) => void): Promise<boolean>

Check weither the video is muted.

getDuration(callback?: (duration: number) => void): Promise<number>

Retrieve the duration of the video.

getCurrentTime(callback?: (currentTime: number) => void): Promise<number>

Retrieve the current playback time of the video.

getVolume(callback?: (volume: number) => void): Promise<number>

Retrieve the current volume.

getLoop(callback?: (loop: boolean) => void): Promise<boolean>

Check weither the video is in loop mode.

getPlaybackRate(callback?: (rate: number) => void): Promise<number>

Retrieve the playback rate.

destroy()

Destroy the player instance.

addEventListener(event: string, callback: () => void)

Define a callback function that will be called when the given event is triggered by the player.

Available events are the following:

Event nameDescriptionParameter
controlsdisabledControls are now disabled-
controlsenabledControls are now enabled-
endedThe playback as reached the ended of the video-
errorAn error occured-
firstplayThe video started to play for the first time-
fullscreenchangeThe player goes to (or goes back from) full screen-
mouseenterThe user's mouse entered the player area-
mouseleaveThe user's mouse leaved the player area-
pauseThe video has been paused-
playThe video started to play (for the first time or after having been paused)-
playerresizeThe player size has changed-
qualitychangeThe video quality has changed{ resolution: { height: number, width: number } }
ratechangeThe blayback rate has changed-
readyThe player is ready to play-
resizeThe video size has changed
seekingThe player is seeking-
timeupdateThe playback time has changed{ currentTime: number }
useractiveThe user is active-
userinactiveThe user is inactive-
volumechangeThe volume has changed{ volume: number }

Examples:

  // listen to the 'play' event
  player.addEventListener('play', function() { 
      console.log('play event received'); 
  });

  player.addEventListener('qualitychange', function(ev) { 
      console.log(`quality has changed: ${ev.resolution.width}x${ev.resolution.height}`); 
  });

Full example

<html>
    <head>
        ...
        <script src="/index.js" defer></script>
    </head>

    <body>
        <div id="target"></div>

        <!-- buttons that call player methods to control the video playback -->
        <button onclick="javascript:player.play()"  id="play-btn">play</button>
        <button onclick="javascript:player.pause()" id="pause-btn" disabled>pause</button>
        <button onclick="javascript:player.mute()">mute</button>
        <button onclick="javascript:player.unmute()">unmute</button>
    </body>

    <script type="text/javascript">
        window.onload = function() {
            // create the player in the #target element
            window.player = new PlayerSdk("#target", {
                id: "123456",
                metadata: {
                    dogcat: "dog"
                }
            });

            // when the 'play' event is received, disable the 'play' button and enable the 'pause' button
            player.addEventListener('play', function() {
                document.getElementById('play-btn').disabled = true;
                document.getElementById('pause-btn').disabled = false;
            });

            // when the 'pause' event is received, disable the 'pause' button and enable the 'play' button
            player.addEventListener('pause', function() {
                document.getElementById('play-btn').disabled = false;
                document.getElementById('pause-btn').disabled = true;
            });
        };
    </script>
</html>

Control an existing embedded player using the SDK

It's also possible to integrate the SDK in a page that already contains an embbeded player in order to control it and to listen to its events. Let's consider the following page :

<html>
    <head>
        ...
    </head>

    <body>
        ...
        <!-- my embedded player -->
        <iframe src="//embed.api.video/vod/vi54sj9dAakOHJXKrUycCQZp" width="100%" height="100%" frameborder="0" allowfullscreen></iframe>
        ...
    </body>
</html>

To attach the SDK to this player, you'll have to make the following changed in your page:

  • import the sdk.js script in your page,
  • create a PlayerSdk instance once the page is loaded.

Here is how the page will look like with these changes :

<html>
    <head>
        ...
        <script src="/index.js" defer></script>
    </head>

    <body>
        ...
        <!-- my embedded player -->
        <iframe id="myPlayer" src="//embed.api.video/vod/vi54sj9dAakOHJXKrUycCQZp" width="100%" height="100%" frameborder="0" allowfullscreen></iframe>
        ...
    </body>

    <script type="text/javascript">
        window.onload = function() {
            // attach the sdk to the existing player
            window.player = new PlayerSdk("#myPlayer");

            // window.player can now be used to control the player as described above
        };
    </script>
</html>

Updated 9 days ago


Video Player SDK


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